Second to last of the blue translucents from the Bones 2 kickstarter:
The Water Weird.
A water weird is a water elemental that exists within / is bound to a specific body of water and that can give the heroes a nasty surprise when going for a wash or a drink.
I made the mistake of using blue ink on this, which turned the whole thing too dark, which I tried to correct with drybrushes of lighter shades, but it seems I just made a mess of it. I salvaged it somewhat by dumping ancient citadel turquoise glaze on it and then gloss varnish to make it look wet. The basin was done with my basic green/gray stone combo. It ended up better than I first feared.
Hit Points 58 (9d10 + 9)
Speed 0 ft., swim 60 ft.
Damage Resistances fire; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities exhaustion, grappled, paralyzed, poisoned, restrained, prone, unconscious
Senses blindsight 30 ft., passive Perception 10
Languages understands Aquan but doesn’t speak
Challenge 3 (700 XP)
Invisible in Water. The water weird is invisible while fully immersed in water.
Water Bound. The water weird dies if it leaves the water to which it is bound or if that water is destroyed.
Constrict. Melee Weapon Attack: +5 to hit, reach 10 ft., one creature. Hit: 13 (3d6 + 3) bludgeoning damage. If the target is Medium or smaller, it is grappled (escape DC 13) and pulled 5 feet toward the water weird. Until this grapple ends, the target is restrained, the water weird tries to drown it, and the water weird can’t constrict another target.
77310: Water Weird
Reaper Bones translucent blue
from the second Bones KS
sculpted by Bob Ridolfi
Painted so far this month: 1 / 30 -just 29 to go!
Painted so far this year: 195 / 365 -just 170 to go!
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